![]() ![]() This is the hallway before the 2 nd boss room. Old on the top, new on the bottom. ![]() ![]() The first task I wanted to tackle with the old dungeon was updating the lighting to smooth out some areas of harsh light and shadow. I basically turned off all of the old lights in the dungeon, and then turned them back on one-by-one, tweaking the results as I worked. Hello again Adventurers! It’s Patrick Poage here again, this time showing off some of the environment work I did for the new Master version of the Spellplague Caverns. Some Neverwinter veterans might remember the old Spellplague Caverns and if they’re feeling nostalgic they can run through them again as a leveling dungeon. If they really want a challenge, though, they can take on the new Master version of the dungeon. There, they will chase the wizards of the Cloaked Ascendancy and try to stop them from completing a ritual that will bring chaos and devastation to the city above, if not all of Faerûn. In addition to a new story and new enemies, we wanted to visually update the old map and polish up the art in a few places. In this blog, I’ll be describing some of the changes that I made to the map and going behind the scenes of how we pulled off a few of the more ambitious and exciting changes to the environment.
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